Alan Morales FSU Game Design
Planning and making a
video game is no easy job. That is the reason I enrolled in a game design class
this fall. I am graduating this fall from the college of visual arts, so there
is no better time for me to get started than now. Considering the fact that independent
game developing has been growing at an accelerated rate in current times, making
a video game is now easier and cheaper than ever. After doing some research I
have crafted a guide for designing and creating a successful video game and I
would like to share it with you, my readers.
Game
genre:
At game design class we discus that we should start
by picking a game that fits into a specific genre. Deciding what kind of game
you want to make, would influence the look and feel of it. Some common genres
include: Simulation, RPGs, horror, fighters, etc.…
Picking
the platform:
Choosing the platform to develop a game would
significantly impact the way it is made. The platform mandates the way the game
is controlled; smartphone games are mainly controlled via touch-screen, console
games use game pads and PC games use keyboard and mouse. So it is very
important to plan accordingly.
Writing
and outline draft:
Writing a few pages summarizing the main points and
explaining the core experience of the gameplay is a crucial step. This draft
should contain the fundamental notions and ideas of what the game is all about.
The
philosophy of the game:
It is very important to establish a core philosophy that
grounds you and your team, allowing them to stay focused during the development
process. This means creating a list and checking it often to see that your game
is achieving its goals. Branding ideas allows you to remain committed to the
specific features of your game, and having less setbacks and changed elements
that could result in big delays. This philosophy will
serve as the inspiring force.
Features:
The features are what make your game different from
others within the same genre. Begin by listing thoughts then turning them into sentences
that are action driven. Go for around five to fifteen options. An example of
this:
Concept: Horror hunted house.
Feature: Fight to survive against hazards, carnivore
plants and zombies.
Design
Document:
The design document is the spine of your video game,
because it contains comprehensive descriptions of the game’s plot, aesthetic
design, mechanics, setting, etc. Design documents are particularly vital if you
are part of a team of artists and programmers. This document should be created for
the game team and not the client or the players. Be clear and include details
as to how the game’s system works.
Game
Engine:
The game engine is what provides and controls the
physics lighting during gameplay around the environment to enable simplified,
rapid development of games. For my class we use Blender 2.7.1 because it is a
free and comprehensive software that contains a game engine without having to
leave the app. There are other options such as Maya, and other engines such as the
Unreal engine and Unity, with these last two being the most powerful but forcing
you to leave the environments where the game assets were created. Note: the polygon
count on your game assets need to be as low as possible since the game engine
would be rendering them in real time during game play, otherwise the game would
be very slow if the polygons are of a large count.
Building
a prototype:
Create a beta version of your game and demo it by
testing it. This allows you and your team to see if the game has bugs. These
need to be done by handing the game to other players outside the team, because
testing it yourself could be contradictory for the reason that game designers
could be less objective to critique because they’ve become enamored with their
product after working on it for multiple hours.
Refine
the controls:
A game with poorly designed controls will aggravate
players and keep them from coming back to play. By creating a balance control
experience this would reward players of all skill levels.
Game
art:
Evaluate the game essentials. Depending on the scope
of your project, the art needs to match accordingly. Some games use simple colors
and shapes while others show complex worlds created by vast teams of artists.
Be realistic with your goals for the assets in your game, and plan accordingly.
Sound
design:
Sound design is an essential part of game design. Music,
sound effects and spoken dialogue all affect the way the player connects with
the game, so by making sure the quality of the sound is as well designed as the
rest of the game elements, you are ensuring a more immersive and addictive game
experience.
Once the game is finished, try to look for ways to
break it. Find the bugs in your game and fix them. This is an essential step, and
it should be done involving as many people that can play it as possible. Have
the player perform actions that they wouldn't normally try, this is to make
sure that your game rules cannot be evaded or broken. Be mindful that bug
testing can take a significant amount of time. The more people that can help
with testing, the more glitches you will be able to discover and solve.
Releasing
the game:
Release some screenshots and video clips of your
game showing its game play on a forum or blog post online. For my class we are
using Blogger as a page that allows everyone to know when the game will be
released, including a summary of the game. If other ways of distribution can be
found such as social media sites or YouTube, don’t be afraid to use them.
The video below is a visual description of the basic Blender controls.
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