This is an
update for the video Game Purgatory.
In this new installment a more mature system of
navigation is been place,
by parenting a camera to follow along our main
character. Graphics and music
have also been improve, as to better set the mood
for this scary horror first person
exploration video game.
The maze I
worked on by adding more geometry, (rectangles) as walls and placing them
inside its floor (plane). However the original model was downloaded from Turbo
Squid. I am still working on remodeling it as to better fit the game
I used cycles just to render the world in a simple
static way, no animation was done there. I just wanted to provide better lights
and camera angles before the player starts the game. These was done by just
setting the renderer to cycles and using its materials under the materials
settings, I this to be rendered under the game render, once I add UV textures
to the map, as the materials are different and react differently to light than
in cycles or blender renderer. The objects I made were, the landscape and the
world with a sunset in the horizon. The wooden bridge was also download from
blendswap.com but I retouch it a bit.
In Game Controls:
Left, Right, Up and Down Arrows
Space bar to Jump.
Link to download the game:
https://docs.google.com/file/d/0B1FCqjLwNfv-dzVjMVMtN0thNk0/edit
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