Thursday, October 2, 2014

Homework 8


In this homework, I am using objects that my team and I have already accumulated and place them in the game. I created multiple animations that will be useful in our game by infusing life to it. I animated the Maze door in: location, scale and rotation activated with the left mouse key as shown in video from homework 5

In addition the animations I have constructed include the Potions rotating in a continuous motion, as well as Spears and other weapons to defeat monsters in the game.
We plan to use the animated objects as a visual reference that one can interact with them and collect them in order to beat the game.

Contributions to team four this week
This week I place the Monsters that will hunt Sara in the Game, and also made sure the files would have the appropriate projected UV textures, as I have been having some issues in previous blend files. I discover that by saving in object file extension this can be corrected, but I am still working on re-saving each model individually. I also made a simple animated motion of the monsters approaching Sara in the hallway were she has to pass in order to advance, presenting our first obstacle in the game. In addition to this I also send emails to my teammates with useful tutorials on how to improve First person perspective video game using the character physics option for correcting jump and possible running actions as well as using Rigify option in blender to rig and animate characters.

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